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- Rick Dangerous 2
-
- docs typed by MERKWooD
-
- The Adventure continues...
-
- Back In A Flash And As Fearless As Ever!
-
- Rick Dangerous, intrepid Super Hero and part-time stamp collector is back after
- having tackled the Fat Man in his first great adventure. The Fat Man has
- returned and Rick must once again do battle to save the Earth from villainous
- aliens. If he survives the first part of the mission in the space ship at
- Hyde Park, London, Rick will face new hazards in the Ice Caverns of Freezia,
- the Forests of Vegetablia, the Atomic Mud Mines and, finally, confront the
- Fat Man at his headquarters on the planet Barf.
-
- RICK IS EQUIPPED WITH:
-
- Electronic Detonators - These may be dropped in order to trigger traps, blow
- away walls, enemies and generally do lots of damage, allowing our hero to
- continue his quest. Being very dangerous, Rick must get away from them if he
- is to avoid being blown up! These have the added advantage of being able to be
- slid by Rick across the floor and over edges.
-
- The Big Punch - Rick has his two fists, guaranteed to momentarily stun any
- enemy. He can also punch switches on walls to trigger lifts, open trap doors
- and switch off lasers.
-
- The Raygun - ...this fires laser bolts! There is no limit to the number of
- shots that the gun holds. There will be the occasional container that Rick
- can pick up, enabling him to replenish his supply. Use the ammunition wisely.
- Remeber that the ray gun can be used to activate some traps as well as to
- shoot the enemy.
-
- Anti Gravity Bike - Occasionaly, Rick will come across an Anti Gravity Bike
- Park. Rick can then jump on an Anti Gravity Bike and float around the corridors
- avoiding traps on the way. The Anti Gravity Bike is equipped with a forward
- firing laser cannon with which Rick can dispatch aliens and trigger traps.
-
- Traps - To avoid traps be resourceful. The traps are devious. Rick may need
- a punch, ray gun, electronic detonator or simply his wits to survive, depending
- on the nature of the trap. There are no instructions as to how each trap is
- triggered or avoided so be careful and think ahead. Things are not always as
- they seem...
-
- One Last Thing...Once he manages to complete a level, Rick's supply of laser
- bolts and electronic detonators will be automatically replenished and Rick
- will gain an extra life before starting the next level.
-
- Keyboard Controls:
-
- SPACEBAR Colour on/off (pressing the spacebar while the title screen is
- displayed will turn the colour off, for that
- realistic 1950's look!)
- ESCAPE Quit to start
- P Pause on/off
-
- Joystick Controls:
-
- joystick position without fire button with fire button
-
- up climb/jump up shoot ray gun
- up/right jump up right
- right walk right punch
- down/right crawl right arm and slide
- down climb down/duck drop detonator
- down/left crawl left arm and slide
- left walk left punch
- up/left jump up left
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-